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PLATINUM ARIEL
lvl
1
7
PLATINUM ARIEL

Power: 0

HERO; SUPPORT; OCEANIC; THE LITTLE MERMAID; PRINCESS; PLATINUM

Offense:
40
Defense:
20
Health:
205
Recovery:
43
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
97
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

UNDER THE SEA
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 2 turns on the target.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Offense Down.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 32 damage to target opponent and inflict [PRECISION DOWN] for 2 turns.
Deal 32 damage to target opponent and inflict [PRECISION DOWN] for 2 turns.
30% chance to inflict [OFFENSE DOWN] for 2 turns on the target.
Deal 48 damage to target opponent and inflict [PRECISION DOWN] for 2 turns.
30% chance to inflict [OFFENSE DOWN] for 2 turns on the target.
Deal 48 damage to target opponent and inflict [PRECISION DOWN] for 2 turns.
40% chance to inflict [OFFENSE DOWN] for 2 turns on the target.
Deal 64 damage to target opponent and inflict [PRECISION DOWN] for 2 turns.
40% chance to inflict [OFFENSE DOWN] for 2 turns on the target.
HUMAN STUFF
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Haste.
Requires Gear Tier 3
50
5,000
Level 3
+1 Tenacity Up.
Requires Gear Tier 5
100
70
17,000
Level 4
+1 Crit Power Up.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Tactics.
Requires Gear Tier 9
150
120
50
158,750
35
Perform one of the following (excluding self):
(1) Grant [OFFENSE UP] for 1 turn and [CRIT POWER UP] for 1 turn to all teammates.
(2) Grant [DEFENSE UP] for 1 turn and [TENACITY UP] for 1 turn to all teammates.
(3) Grant [STEALTH] for 1 turn and [TACTICS] for 1 turn to all teammates.
(4) Grant [HASTE] for 1 turn and [EVASION] for 1 turn to all teammates.
Perform one of the following (excluding self):
(1) Grant [OFFENSE UP] for 1 turn and [CRIT POWER UP] for 1 turn to all teammates.
(2) Grant [DEFENSE UP] for 1 turn and [TENACITY UP] for 1 turn to all teammates.
(3) Grant [STEALTH] for 1 turn and [TACTICS] for 1 turn to all teammates.
(4) Grant [HASTE] for 2 turns and [EVASION] for 1 turn to all teammates.
Perform one of the following (excluding self):
(1) Grant [OFFENSE UP] for 1 turn and [CRIT POWER UP] for 1 turn to all teammates.
(2) Grant [DEFENSE UP] for 1 turn and [TENACITY UP] for 2 turns to all teammates.
(3) Grant [STEALTH] for 1 turn and [TACTICS] for 1 turn to all teammates.
(4) Grant [HASTE] for 2 turns and [EVASION] for 1 turn to all teammates.
Perform one of the following (excluding self):
(1) Grant [OFFENSE UP] for 1 turn and [CRIT POWER UP] for 2 turns to all teammates.
(2) Grant [DEFENSE UP] for 1 turn and [TENACITY UP] for 2 turns to all teammates.
(3) Grant [STEALTH] for 1 turn and [TACTICS] for 1 turn to all teammates.
(4) Grant [HASTE] for 2 turns and [EVASION] for 1 turn to all teammates.
Perform one of the following (excluding self):
(1) Grant [OFFENSE UP] for 1 turn and [CRIT POWER UP] for 2 turns to all teammates.
(2) Grant [DEFENSE UP] for 1 turn and [TENACITY UP] for 2 turns to all teammates.
(3) Grant [STEALTH] for 1 turn and [TACTICS] for 2 turns to all teammates.
(4) Grant [HASTE] for 2 turns and [EVASION] for 1 turn to all teammates.
ARIEL ASSISTANCE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Dampened.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If the target is a Villain then 10% chance to repeat this attack again.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 38 damage per hit to target opponent and inflict [DAMPENED] for 1 turn.
40% chance to purge [TAUNT] from the target.
Deal 38 damage per hit to target opponent and inflict [DAMPENED] for 2 turns.
40% chance to purge [TAUNT] from the target.
Deal 57 damage per hit to target opponent and inflict [DAMPENED] for 2 turns.
40% chance to purge [TAUNT] from the target.
Deal 57 damage per hit to target opponent and inflict [DAMPENED] for 2 turns.
40% chance to purge [TAUNT] from the target.

If the target is a Villain then 10% chance to repeat this attack again.
Deal 75 damage per hit to target opponent and inflict [DAMPENED] for 2 turns.
40% chance to purge [TAUNT] from the target.

If the target is a Villain then 10% chance to repeat this attack again.
SEA HORSES
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+20% Health restored.
Requires Gear Tier 5
125
85
25
26,000
Level 3
When this character is defeated 60% chance to grant Invulnerable for 2 turn to all Platinum teammates.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+15% chance to grant Invulnerable.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+20% Health restored.
Requires Gear Tier 10
200
200
125
328,750
85
When a teammate's health falls below 60% and 30% for the first time, restore 43 Health. If that teammate is an Oceanic or Platinum teammate then restore an additional 25% more health.
When a teammate's health falls below 60% and 30% for the first time, restore 52 Health. If that teammate is an Oceanic or Platinum teammate then restore an additional 25% more health.
When a teammate's health falls below 60% and 30% for the first time, restore 52 Health. If that teammate is an Oceanic or Platinum teammate then restore an additional 25% more health.
When this character is defeated 60% chance to grant [INVULNERABLE] for 2 turn to all Platinum teammates.
When a teammate's health falls below 60% and 30% for the first time, restore 52 Health. If that teammate is an Oceanic or Platinum teammate then restore an additional 25% more health.
When this character is defeated 75% chance to grant [INVULNERABLE] for 2 turn to all Platinum teammates.
When a teammate's health falls below 60% and 30% for the first time, restore 60 Health. If that teammate is an Oceanic or Platinum teammate then restore an additional 25% more health.
When this character is defeated 75% chance to grant [INVULNERABLE] for 2 turn to all Platinum teammates.
I'LL HELP YOU WITH THAT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Harmful Immunity.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
If a Platinum teammate is inflicted with Silence or Stun or Charm then cleanse it and gain 1 magic for this ability.
Requires Gear Tier 10
325
250
175
448,750
115
When a teammate is inflicted with a Harmful effect, Cleanse it and grant [HARMFUL IMMUNITY] for 1 turn. 30% chance for this character to inflict the opponent with [HELPFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, Cleanse it and grant [HARMFUL IMMUNITY] for 1 turn. 40% chance for this character to inflict the opponent with [HELPFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, Cleanse it and grant [HARMFUL IMMUNITY] for 2 turns. 40% chance for this character to inflict the opponent with [HELPFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, Cleanse it and grant [HARMFUL IMMUNITY] for 2 turns. 50% chance for this character to inflict the opponent with [HELPFUL IMMUNITY] for 2 turns.
When a teammate is inflicted with a Harmful effect, Cleanse it and grant [HARMFUL IMMUNITY] for 2 turns. 50% chance for this character to inflict the opponent with [HELPFUL IMMUNITY] for 2 turns.
If a Platinum teammate is inflicted with [SILENCE] or [STUN] or [CHARM] then cleanse it and gain 1 magic for this ability.
Full Gear List
1
1
3
1
9
9
15
9
3,354,000
40
100
4
20
4
20
40
15
1,030
495
360
315
270
525
595
90
105
350
300
300
150
50
720
540
1,400
180
340
210
115
310
170
100
80
60
60
80
720
600
1,320
720
540
315
120
135
350
300
725
400
300
150
130
100
20
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
22,500
8
40
8
100
4
20
4
20
12
8
40
Gear Tier 5
38,000
15
130
45
60
45
30
Gear Tier 6
118,500
90
260
105
60
175
30
35
120
140
90
Gear Tier 7
350,000
360
640
420
300
180
420
300
180
210
150
180
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
110
75
110
70
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
360
270
60
180
60
120
20
20
45
20
20
Gear Tier 10
1,210,000
240
180
300
360
300
600
350
300
725
400
300
100
80
360
270
150
40
135
40
130
100
20
20
90
20
20
20
20